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User defined Bevel in Maya??

polycounter lvl 10
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Irreal polycounter lvl 10
Hi all,

I've been checking out 3ds max recently (haven't used it since version 3) and I happened across the Bevel modifier that can accept a user defined profile spline. I thought this was pretty cool and wondered if the same effect could be achieved in Maya via the default toolset or a script.

The closest solution I could think of would be to create a linear curve from the edges of your mesh and then extrude a profile curve along it. The results are hardly as elegant as Max's tool though. :(

Any scripts or workarounds that people are aware of?

Thanks in advance as always :)

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