Hello, guys. What's the difference between beveling edges and inserting edge loops when modeling for subdiv if
the resulting mesh almost is the same? I'm quite noobish at modeling and I don't know what to use. What method is better and used more in the industry? And what should I use to get clean models with good topology?
Replies
A has a focus on hard-edged low poly, and it's easy to see which edges to remove to get from a cage model to the low. B is more helpful if the final low poly features bevels instead of hard edges, and it also describes the high poly better.
Personally I prefer A, because it reads better to me, and is easy to clean up or make changes to. In this example, if I decide too late that I want bevels, it's also easy to start relaxing the corners compared to the other way around.
Cause if there is a 90 degree corner its possible the displacement is tearing your mesh apart.