While I had some experience on using FWN. I haven't seen a good guide that explain generally
what sort of checks you should perform on the models, before you bevel and apply FWN (usually through a script).Can people with experience summarise a few rules of thumb? Or is it always a manual tuning process?
Aside:
I am also interested in knowing how people create LOD (and UV) for these models... I came across this thread, many mentioned you need to pre-plan, but I don't know what to pre-plan for.
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But for an example: if you try to bevel edges with high valence vertex, you can't use the fractional offset mode in Maya, and the absolute offset mode will result in flipped faces.