Hello! My question is relativly simple. I created some sort of cool thing with a volume shader on a sphere, and a displacement map (fractal) on it. It renders fine when there is a background (either the sky or a plane). But right when I hide the sky background making the background transparent, the effect of the…
Arnold updates have to be downloaded separately unless there's an actual version update to Max, in which case AD usually bundles the latest stable release of MaxToA in it. As far as OP's question goes, there's usually no problems mixing either floaters or subdivision meshes with round edge workflows, Arnold's round edge…
I'm doing a childs head character and wanted to post updates here and request any feedback or critiques. I'm modelling in Maya, and Rendering With Arnold. The topology i'm pretty happy with save adding or deleting an edge loop or so. The form keeps getting mushed around as I rethink the placement so there are messy bits…
Hey there kind people of polycount, so I've been trying around with various forms of "distribution" of objects in Maya/Arnold. Mostly nParticles and MASH. For the time being I've found MASH to be the most practical out of the two. However, my question concerns the variation of colours within the instances created. A very…
Hey everybody. I've been working on a low poly version of some sort of dwarven/viking monument that you can see here. I'm using Zbrush and Maya alternatively, first i created the base mesh in Maya. My problem is I don't exactly know what would be the best thing i could use between Bump map / Normal map / Vector…
I've set up a simple script to create an arnold standard surface shader and connect a few nodes for selected objects. Creating file nodes and connecting them seems to work fine for me. However when I try to create an aiNormalMap node and connect it, it won't appear in the graph..only in the attribute editor for the…
Hi Polycounters :) This is my ever message here after ghosting for a while and this place is the best. I'm an animation student, working on my first ever 3D short movie. I made a model, and I've recently added a facial rig which works fine (for a first timer). I wanted to move towards my next step which is adding a…
Hello, I've been working on using Arnold's aiShadowMatte to capture the shadow of a product but still have a transparent background and floor. I got the shadow to capture but now the shadow is too big. I'm going to be posting the alpha views since its so much easier to view the shadows in general. Set Up: * Light Source:…
SAw this from BF2s.com. The guy who does the voice is scary good. Some of the clips are not Work safe.. if you are playing them out loud. CLick or be terminated!