I'm doing a childs head character and wanted to post updates here and request any feedback or critiques. I'm modelling in Maya, and Rendering With Arnold.
![Image: http://i.imgur.com/BmDrvwK.jpg](http://i.imgur.com/BmDrvwK.jpg)
![Image: http://i.imgur.com/cH12YCU.jpg](http://i.imgur.com/cH12YCU.jpg)
The topology i'm pretty happy with save adding or deleting an edge loop or so.
The form keeps getting mushed around as I rethink the placement so there are messy bits everywhere. i'd like to start locking the form down and cleaning it up.
Everythings UV'd and I have base maps down, though I expect to redo these, but hoping the values are in the right ballpark.
Notes on current:GEO- Ears edges need cleanup
- Ear form Needs resculpt (low prio)
- Eye To cheekbone area is too squashed
- Upper Chin needs to indent more
- Eye Socket is deep oly on the upper inner area
- Chin to nose area is uneven, moustache area too long, mouth too low.
- Head coming to a point too strongly, looks like triangle from above.
I also have uvs, textures and materials blocked in, but probably best to focus on the geo first.
thanks in advance for any thoughts shared
Oskar
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