Hello, I'm making a trim sheet that I sculpted in Zbrush. However, I kept getting errors when I tried baking some maps in Substance Painter. The errors seemed to indicate that the mesh was too high-poly for my computer to handle, so I used the decimation master tool in Zbrush to get the poly count down. When I decimate my…
Hello, i was thinking about create a script named PBST which user could create realtime face animation in 3dsmax with just a audio voice clip or from a I/O audio. It simply is that you can assign main and native expressions to it and then click play/Record to see the result in 3DSMAX scene. it was supposed to record…
Hey Pcs, I want to hire someone to do several animations for a character that I rigged in 3dsmax with bones+skin modifier. The person I want to hire works in blender and states he could not use the rig from 3dsmax. Can anyone tell me if thats possible or not or if he just wants to do get paid to do the rig aswell x) From…
I know there are tree main solutions for external references in 3dsmax: XRef Files, XRef Scenes and Containers. Using Containers was buggy a few years and probably still is? XRef Scenes are not really suited for character design. So only XRef Objects remain. But XRef Objects seem to suddenly (randomly) move in the scene.…
On Friday I lost the ability to double click on an object and have it select all of the children objects. I worked around it and didn't feel like restarting 3dsmax or my machine which I figured would fix it. I get in today and the same problem. I've trolled through the preferences and keyboard shortcuts, and help ref…
How can i paint STRAIGHT strokes? while Object Painting in 3dsmax? in Painter12 i use SHIFT in order to paint straight (strokes,lines). Is there a way to do this in 3ds max? My problem is: When i ObjectPaint in 3dsmax, the "paint" objects are overlapping very often no matter if i use a graphic pencil or a good mouse. Its…
Hello, I'm trying to attach my meshes to the armature in 3Dsmax. I've already made vertex groups and weight painting stuff in Blender, yet when I import my model, the armature gets messy, so I created an armature exactly like in the Blender. Bone names are all one to one. So, how can I attach my meshes to the armature…
Oh hello, I want to put an UV shell so that coordinates overflowing the initial 0-1 square pick up a mirrored version of the map. I have learned this is called MIRROR, where things seem to default to WRAP (maybe CLAMP?). So, where do I enable this mirroring? Using 3dsmax 2011. It's probably REALLY simple, but I can't find…