Hello, I'm trying to attach my meshes to the armature in 3Dsmax. I've already made vertex groups and weight painting stuff in Blender, yet when I import my model, the armature gets messy, so I created an armature exactly like in the Blender. Bone names are all one to one.
So, how can I attach my meshes to the armature without rigging it from scratch?
Replies
What format are you using to export out of Blender? FBX should be able to save the weights and import them into Max.
In Max, use the Skin modifier to weight vertices to bones.
https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-9596F6EF-3569-44F2-8D6C-6EB58C30BEDD
The thing is, yes I used FBX import to send my model into 3Dsmax, but when I do that my armature gets broken for no reason, at all. So I'm trying to attach the skeleton in 3Ds.
But I don't want to rig the model from scratch (weight painting all the models one more time), I already have weight painted the model in Blender and I want to attach the rig without weight painting. So I'm trying to find a way to use my vertex groups in 3Ds.
What are your FBX export settings in Blender, and what are your FBX import settings in 3ds Max?
Here are all the settings.