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How to attach a mesh that has vertex groups to the armature (3DSMAX)

Hello, I'm trying to attach my meshes to the armature in 3Dsmax. I've already made vertex groups and weight painting stuff in Blender, yet when I import my model, the armature gets messy, so I created an armature exactly like in the Blender. Bone names are all one to one.

So, how can I attach my meshes to the armature without rigging it from scratch?


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