Hey there! Im currently on the final stretch of this project i am doing as part of my environment art class, we were given about 3 weeks to create and finish a modular sci fi hallway. Since I'm basically on the latter part of the project i decided to upload some screenshots here for some feedback while i still have time to…
ThreeDee GmbH is currently hiring 3D artists for our B2B VR/AR projects. (for further information please visit: www.threedee.de) Your tasks: * 3D game asset creation for Unity and Unreal Engine * Setting up scenes, lighting and shading in engine * Managing your workload efficiently * Creating optimised modular sets for…
Right now I'm creating a bunch of modular character sets. Each item starts off from the same base mesh which is divided into the individual sections, so there's a split at the base of the neck, waistline, wrists, etc. I need to match up the vertex normals on each new piece I create to the existing model. Right now we've…
I have lurk this forum for a while and finally decided to post. I have been on and off doing odd jobs and still trying to get into the game industry. I am slowly working on new stuff and improving as I go. I also took a lot of time off after I graduated in June 2010, traveling and enjoying the other things I have missed…
Hey guys, I am trying to light a low poly scene in 3d studio max. It is a christmas themed scene, and trying to simulate christmas lights. But don't know how to go about it. I could never light my scenes properly. Is there any good tutorials? The scene is a small modular street. each module is a house, and a bit of…
Hey, Trying to use 3ds Max Reactor feature to make a pile rubble like the one in this tutorial. http://www.3dmotive.com/product-reactor-junk-pile The problem Im having is my bricks are seperated by some invisible collision box when they fall on each other. I have it set to bounding box as simulation geometry so I think…
Hey Polycount: So at USC, we're making an RTS in UDK. How do I go about creating modular pieces of flat terrain that level designers can fit together on their own? My conceptual understanding of how I want this to work: Talking with another engineer, he remarks that what would be efficient is to use the PAID UDK to do mesh…
Hi everyone, recently I have being testing a way to simplify the eye mesh and be modular to use on realtime and high render you can see it here (https://polycount.com/discussion/206915/eye-setup-for-realtime-and-high-render#latest) I was quite sure Unreal could do this as well as marmoset but it does not. I noticed the…
Sports games don't get too much love on here, but I like how EA NHL15 focused on creating an authentic arena experience for each team. Last year around this time they were promoting the new arenas. I thought it'd be fun to create the arena in my home town on my spare time (reason for it taking close to a year). Most of it…
Hello, I modeled a modular wall facade, and split it in half to stack the UVs to save on texture space. I combined the Two Stacked halves and imported into Unreal Engine 4 version 4.20. When I build lighting the lighting was weird and broken because of the lightmap from the stacked UV's im guessing so I made a second UV…