Just curious if anybody figured out a way to crease all hard edges in Maya at once. The shelf script undoz made only works in Maya 2015 and I'm on Maya 2014. If anybody knows of such a script and can link it that would be appreciated :)
Hi, I've manually placed every piece of UV island into different tiles, but Maya won't recognize them and so, I'm not being able to place images as textures, not even with proper naming conventions. Does Maya only recognizes UDIM tiles when setting them itself? By laying out parametrically the UV tiles space? I have my…
I am playing around with Maya (used to only Max) and I can't figure out how you can manually weigh a vertex to 1 or more bones and input a weight percentage/value per bone. I can only find a weight painting option Is this possible in Maya?
Hello, I've been searching into this on google, but haven't found anything useful. I have a multi monitor set-up and I would like to split some of Maya's windows/viewports between them. But when ever I restart Maya, they all go back to being on the 1st monitor Saving my prefs doesn't seem to do anything about this either.…
Ok - Ive read everything about normal baking in Maya - still not getting results. Its just a test but nada output that's pleasing. Here are the settings and the output etc. Please help: Its probably just a simple issue with padding or a setting. I have some tiny bevels here - maybe my UV mapping is poor - I don't know !! :#
so ive realized the unfortunate situation that maya does not have a W channel.. so how do i specify height or depth in my uvs? example. i have 2 overlapping objects.. how do tell maya which to render first when baking a normal map?
I started learning Unity. I am following 3dmotive's intro to unity lessons. In this lessons, instructor uses .ma maya ascii files to import to unity so my question is; it is not important to use FBX when importing from Maya to Unity? or is there a difference between them? Thank you.
So i think of getting a new graphicscard and ATI gives some nice punch for a good money. But i "fondly" remeber how darn bad Maya worked on my Radeon 9800 Pro back then..., like graphical errors in the painttools or the super slow viewport. So question in short is ATI fine with Maya now or should i better save my money for…
Hey, we need a maya scripts thread on this. I'm gonna start pointing out some cool ones I use: - GoP - Go from Maya to photoshop - great way to texture your model without having too much exporting and importing. http://www.creativecrash.com/maya/marketplace/scripts-plugins/c/gop-maya-to-photoshop-script - UV Ninja - Great…
Hey all, I'm to blend two textures in Maya LT, for example, a brick texture and a dirt map texture. In full Maya I would use a Layered Texture node in hypershade but that node isn't present in Maya LT 2016. Any help?