Ok - Ive read everything about normal baking in Maya - still not getting results. Its just a test but nada output that's pleasing. Here are the settings and the output etc. Please help:
Its probably just a simple issue with padding or a setting. I have some tiny bevels here - maybe my UV mapping is poor - I don't know !!
You could just make all of your edges on your low-res mesh smooth. You've got hard edges, but baking it as one UV shell which is giving you those harsh black seams.
Split the box element off of the sphere into it's own uv's., like in the screenshot:
You're cramming a rectangle shape flat, which is almost impossible to have a good fitting UV on a shape like that. Once it's split off like that, you could give them hard edges again (you would have to break it off into 5 seperate rectangles, if it's hard edges, one cross-shaped UV if its entirely smooth)
I did another little test and it works fine on things a little less sticky out. I think for the sticky out thing it needs to have more fidelity to the initial model - although the rough seams still worry me.
Replies
Split the box element off of the sphere into it's own uv's., like in the screenshot:
You're cramming a rectangle shape flat, which is almost impossible to have a good fitting UV on a shape like that. Once it's split off like that, you could give them hard edges again (you would have to break it off into 5 seperate rectangles, if it's hard edges, one cross-shaped UV if its entirely smooth)
Re-bake and see if that minimizes it!
on