Just curious if anybody figured out a way to crease all hard edges in Maya at once. The shelf script undoz made only works in Maya 2015 and I'm on Maya 2014.
If anybody knows of such a script and can link it that would be appreciated
I'm trying to get a similar thing to Max's turbosmooth that retains smoothing groups while it's smoothing. Creasing seems to do it but I need to export the actual subdivided geometry and not the low poly with creases.
If you want to subdivide your model so it looks like when press 3 but with more actual polygons, with 3 "on" go to - convert - smoothmesh preview to polygons.
You can edit the smoothmesh preview per object. Go to the shape node of the mesh, under Smooth Mesh, with 3 on, you can change the Preview Division Levels, default is 2, which means 1 quad, will become 8 quads. Change this up or down then again convert - smooth mesh preview to polygons to get actual polys you can work with.
Found answer to part of my question I quoted above. Still wish there was an easier way to convert all hard edges to creases in Maya 2014 since Undoz's script doesn't work. Will have to test if this subdivision preview conversion works with the creases and actually adds the edgeloops in the correct areas to maintain certain bevel widths.
you can try using selection constraints. while in edge mode goto Select > Select using constraints> Smoothing to Hard/ smooth. Then just crease you edges base on those selection.
Now I just need to figure out a script so that it'll automatically change the subdivision preview divisions and modify -> convert smooth preview mesh to polygons all at once.
Normally I like to do my creases manually via hotkey, so here's a modified version of what I use. It automatically gets the hard edges and toggles creasing between full/half/none.
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Then remove curved edges edge weight.
that's how i do it usually.
now how to preserve creased edges between maya and blender ;P
http://forums.cgsociety.org/archive/index.php/t-378134.html
This might help as well
http://download.autodesk.com/us/maya/2009help/CommandsPython/polySelectConstraint.html
This sounds pretty tedious. I already have my hard/soft edges set up I'd just want to get them selected and crease them.
Hmm I'll try this.
I'm trying to get a similar thing to Max's turbosmooth that retains smoothing groups while it's smoothing. Creasing seems to do it but I need to export the actual subdivided geometry and not the low poly with creases.
Found answer to part of my question I quoted above. Still wish there was an easier way to convert all hard edges to creases in Maya 2014 since Undoz's script doesn't work. Will have to test if this subdivision preview conversion works with the creases and actually adds the edgeloops in the correct areas to maintain certain bevel widths.
Now I just need to figure out a script so that it'll automatically change the subdivision preview divisions and modify -> convert smooth preview mesh to polygons all at once.
https://pastebin.com/1B3RVtKd