Hey everyone, I was wondering if there is a possible way to change/replace the material on some of the already in place models in UDK. In reality I just want to replace them with a grey material so I can study smoothing groups of things like rocks as I want to see how epic dose it to maintain the nice hard edge look…
Hello! I'm currently looking to replaced my placeholder asset of the default DirectX skinned model character for my serious game I have been working on for a long time now. I'm in need of a character model, textured with alpha channel defining "Real-Time Glow Region". Also need another texture with normal map. Animation of…
Hi, I'm due to start modelling the teeth and tongue of my 3D dog soon, whilst I intend to keep the teeth separate objects to the main dog model, same as claws, I was wondering if the tongue should be also kept separate or if it should be part of the model? This is a picture of the dog's face: There's a kind of sock shape…
Hello o/ Currently working on a block-out for my final major project for university, adjusting proportions and clothing fit. The jacket, shirt and pants was created roughly in Marvelous Designer and sculpted on top of. I also plan on sculpting the rest of the clothing manually. But so far my plan is to keep adjusting the…
Hi everyone, I'm looking for any improvements on a piece of work that I completed for my 3D modelling course, the object I modelled was the Sony TPS-L2 walkman, below I have included the image I used to display the model as well as a larger image of the final model.
My name is Jacob. I am the developer of Deadly Dungeons for Android. I have worked with artists from Polycount in the past. I am looking for a 3d modeler who can make models for racers and scenery in a game I'm teaming up to develop. It is currently titled Wind Chasers. The game is similar to Wipeout and F-Zero games. You…
@Kwramm : Thank you so much. I have a lowpoly model with distortion problems. Can i duplicate the lowpoly model(same UV) and change geometry in the new model to fix distortions then bake normal map , after that use the normal map for the old model (geometries not changed). Or i have to change geometry on the old model and…
I started learning blender and such in order to make my own custom maps. For starters i want to at least import some Final Fantasy models into the Workshop Tools. It was released fairly recent, and so even the Valve wiki is blank, on how to import models. I have a smd file + 3 texture pngs + rda (animation) file. I…
Looking for?: I am looking for a 3d character modeler create our animated character and creature models from concept and deliver game ready models to include materials, textures, and animations. Animation is not an essential skill, but preferred. You should be experienced and comfortable working in a quasi-medieval fantasy…
Character Modeler *AUSTRALIA* ref: 375027 Description I am currently looking to recruit an exceptionally talented 3d Senior Character Modeler to join a leading independent game development company based in Sydney, Australia to work on their next-generation console titles. The successful candidate will receive a quality…