Hey everyone, I was wondering if there is a possible way to change/replace the material on some of the already in place models in UDK.
In reality I just want to replace them with a grey material so I can study smoothing groups of things like rocks as I want to see how epic dose it to maintain the nice hard edge look without using unique textures and lots of chamfers.
Seeing the models with normal maps and difuse maps make it down right impossible to tell how smoothing is working. I tried just plugging in a custom material into the model but it dosnt update with the new material showing up in the model previewer or in game.
If anyone knows a way around this it would be great. Or if anyone knows how smoothing is handled on some of the UDK rock/cliff faces that would also be great.
Replies
StaticMeshActor Properties then going to
StaticMeshActor/Static Mesh Component/Rendering/Materials
Than you can just add a new item and add what ever material you wish and it should override what ever you have in there. I hoped this helped, might not be what you are looking for though.
You can also:
- Rclick static mesh in level
- Select > Select All Static Mesh Actors
- Open Properties window (f4)
- navigate to Static Mesh Actor > Static Mesh Component > Rendering
- Under "Materials" click the {} icon "Clear all items in array"
- Click the plus symbol
- Assign your gray material
In looking at it, you'll get the same results by just hitting the Lighting only box in the render modes buttons on the viewport.
If you want to turn off ao, you can do so in the viewport, by clicking the down arrow in the upper left, Show > Post Processing Effects