YAGER is currently seeking a talented and experienced Game Designer to
help us bring our AAA F2P project Dreadnought to the CIS territories. Join us in shaping the direction of the project
as a driving force in Game Design and push the boundaries to deliver a
unique user experience. We’re looking for people who love the…
Hi there! I am Ignatius Reillius, a 3D artist from Barcelona (Spain). This is my Instragram. I am creating this topic to share my work in progress of one of my current personal projects. It is called "Zombie Nation", and it will be a kind of a retro fake videogame
intro/animation videoclip made with Blender. The song I use…
YAGER is looking for a passionate
UI Artist for our AAA F2P project Dreadnought. We want
somebody who is keen on games and wants to bring the project forward. We’re looking for people who love the idea of
working together in interdisciplinary teams and a fast-paced and professional
environment. Responsibilities *…
Hello, my name is Juan Jose Caratino I'm from Argentina am character artist / 3D Generalist Caratino Juan Jose Florida - Vicente Lopez - Argentina juanjo3dmax@hotmail.com http://caratinojuanjose.blogspot.com/ (ASK FOR A PASS) Professional Experience 2011-Present Senscape SRL Argentina Character modeler and texture/shader…
Since we're in to 2014 now I thought it would be fun to ask what piece or pieces of game art you really enjoyed from 2013? Whether it was its quality, execution, how it inspired you, or whatever reason made it one of your favourite pieces from 2013, post it here! I'll kick it off with my love of Ryse's game art. I'm not…
YAGER
is an independent developer of computer and video games based in Berlin,
Germany. We are an English-speaking studio that employs more than 100 people
from 20 different countries. As passionate gamers ourselves, our focus is on
the games we love to play: AAA, multi-platform experiences for a global
audience.…
YAGER is looking for a passionate UI Artist (f/m) for
our AAA F2P project Dreadnought. We want somebody who is keen on games
and wants to bring the project forward. We’re
looking for people who love the idea of working together in interdisciplinary
teams and a fast-paced and professional environment. Responsibilities *…
Hello, 3d n00b here,I would like to have some advice for this mesh that I'm modeling (character in avatar), I would like to use it like a videogame mesh, but I've some doubts that I need to clarify.Probably I'll be using Unreal Engine or Source Filmmaker to produce some video with this mesh, somehow. As for now the model…
There's been a lot shared in the Polycount Forum this week and last. Both art & discussions have been on the up in the last week so lets get to it. Condoning "for profit" schools with videogame programs oXYnary, a long time member of Polycount, has a discussion happening about whether or not for-profit schools can be…
Check out this dish of afternoon eye-candy. YUM! * Stefan Morrell with another fine example in environment creation. * Coolvibe, for only the coolest. * Eat3D expands, and brings streaming content. [caption id="attachment_491" align="alignright" width="180" caption="Click to head over to CGTalk and see Morrell's latest,…