Since we're in to 2014 now I thought it would be fun to ask what piece or pieces of game art you really enjoyed from 2013? Whether it was its quality, execution, how it inspired you, or whatever reason made it one of your favourite pieces from 2013, post it here!
I'll kick it off with my love of
Ryse's game art.
I'm not particularily a fan of Roman architecture, nor did I find the game itself to be very compelling, but the artwork found in the game, in my opinion, was some of the highest quality production artwork I saw in 2013. Randomind's
art dump sealed the deal for me.
The Last of Us was a refresher for me in what its like to be complete compelled by the story being told in the environment. Nevermind the story & narrative. There was so much consideration put in to the Last of Us' sets that it reminded me just how important story telling in the environment is for videogames. Rogelio's
art dump is really worth your itme if you haven't come by it yet.
There was a lot of fantastic artwork posted by the Polycount community this year. In terms of me personally being inspired and having affirmation that I chose the correct career path, I get that every day from Polycounters and the work they do. One piece of art that I especially loved, or I suppose a
gallery of art is more fitting, was the Top 20 entries from the VGREMIX contest we ran back in July. Seriously, if you haven't checked it out yet you really need to see
the Top 20 collection page that Sketchfab put together.
So, Polycounters, what game art from the community, the industry, or anywhere in between is a favourite of yours from 2013?
Replies
For impressive tech on at the end of the console generation: The Last of Us and Remember Me
For non realistic rendering, Ni no Kuni: Wrath of the White Witch
For favorite next gen tech: Killzone: Shadowfall (and all their docs and videos).
And lastly I really loved both nightFlarer and dudealan2001's entries to the VG Remix contest but I'm pretty biased here since AMA and Persona are some of my favorite franchises. Currently replaying Persona 4 also haha.
http://www.polycount.com/forum/showthread.php?t=123570
http://www.polycount.com/forum/showthread.php?t=123833
Super Mario 3D World uses every color in the world and looks amazing.
Kentucky Route Zero for kicking it old school. I love the simple color palette, and focus on silhouette, with perfect execution on lighting.
http://www.youtube.com/watch?v=aADXeIv75P0#t=59
Sidescroller in real 3D Environment. Art Design, Lightning, Textures alll first class.
EDIT:
Here a Making of for a scene
[ame="http://www.youtube.com/watch?v=IUeToiFdvnw"]Making of Trine 2: Level Art - YouTube[/ame]
lokks at the Polycount :poly124: 600k and more.
Mirror Moon EP
The Swapper (made out of clay and and real world objects)
The Last of US
Brothers A Tale of Two Sons
Telltale keep refining their cartoony style and I'm really really loving this one. There's a bunch of nice details like the patterned background from some cutscenes, and inverted linework (black lines become 'white' in the shadows). Is it a completely new and fresh look? No, but they keep incrementally improving it in the same way that Battlefield and such push their boundaries.