Hey all ! This is my first asset for Unity Market. What do you think about this? https://www.assetstore.unity3d.com/en/#!/content/55839 This paсk contains the character with six variants of camouflage : - Digital - Jungle - Spec-ops - SWAT - Winter - Desert The pack also includes : 3 LODs - LOD0 10309 , LOD1 5136 , LOD2…
Hello PC! I've been trying to learn hand painted texturing. I have had a few fail starts in the past, so any hints, tips or bitch slaps are welcome. Very Work in Progress Made the base mesh in Max and sculpted it in Mudbox. Baked down the AO/normal map and have the lowpoly at 985 tris. Was shooting for 750-1000. Base…
Hi. I'm a student, and I'm currently taking a class in environment art using UT3. I'm actually not planning on going into environment art, but my great-grandddaddy didn't lose a leg fighting the Kaiser with his bare hands so I could slack off and make half-assed art just because it's "not my thing." As such, I'd deeply…
Hey everyone. Would love for some feedback on this model I'm fixing up. Approx 5.5k tris. 1024x1024 diffuse, spec, and normals for the body and 512x512 diffuse, spec, normals and emissive for the head. First the concept:
Hi guys first post here and looking for some critiques. Its a game model at 5176 tris that I did 2 months back for my class that I'm fixing up. I'm posting some renders I'm going to put on my portfolio before GDC next month and was hoping for some constructive feedback. :) 2048x2048 maps.
Hey folks, I am gearing up to texture some really rudimentary hair helmets. This will be going into Second Life if anyone is similar with that piece of sh... I mean, engine :) I'm talking just a diffuse texture with the possibility of bump based on the diffuse only. Crazy high rez is 512. Any alpha causes horrible horrible…
Trying to make an Inn and have it with a hand painted look. I won't lie, it's heavily influenced by the WoW Inn in the Grizzly Hills zone of WotLK. Also influenced by JFletcher's zeppelin tower he's posted on the boards. It still has some work to be done on it as textures are not completed but, here it is for now. Right…
Heyo all, I've always been annoyed by this but I'm sure there's a way to do it. How do ya'll handle scaling UV's to half along U or V to get a 2:1 image from the origin? say I have a piece of Geo already mapped to a 512x256, then I want to add geometry and texturespace to it by just doubling it to 512x512. How do you…
So Torque 3d MIT is aiming for full PBR implementation soon. I'm on one of the test branches currently supporting it. It will be using the metallic/roughness workflow. Anyhow, with the reflection map system that is being used relies on Torque's old system of giving the engine 6 different maps that it will combine into 1…