Hi, I've been writing a maxscript tool to render out directional lightmaps using 3ds Max and while I have the process down the final result isn't quite right. The script rotates the surface normals of the mesh before rendering each of the 3 lightmaps and the lightmaps themselves look correct but when combined back together…
Hey, i' m trying to find a way to load a pre skinned mesh on a custom rig. Both mesh are skinned on the same rig and storing both or more in the same scene inst a valuable option. I found a way with maxscript but im pretty sure theres a better way to do it. Here's my pipeline: Save the b mesh enveloppes Open scene a...…
Long story short, I'm trying to key the rotation of a point helper. I am trying to have it spin around it's local z axis while it's tilted with an angle in x and/or y axis. Everything looks fine when I manually rotate things around, but when I play back, it will keep spinning in world z axis. I even tried to use track view…
Hello, I could really use some help with Zscripts if anyone has the time and would be kind to help me. It would be a great help even if you could only tell me if it's doable, thanks in advance. I want to deform (move) a pillar (vertical cylinder per say) in a certain axis given height information (Y axis) and time, and…
Hello everyone :) ! I have a problem, that is bother me a lot of time. I making game, and need fixed "texture size" for all models. I mean i need UV map size references to model size. So if i unwrap smaller cube for example i will get smaller UV than if i unwrap bigger one. And what is important i need fixed size, so i can…
Hello Polycount! Edit: long and irrelevant post anymore... x] Anyway, here's my first character - slightly stylised Abraham Ford from The Walking Dead series: The sculpt is still not finished, but it's getting there. I think the face needs the most work, but before jumping to finalising stages, I'd really like to hear what…
Hello guys,i have been trying to match the grid in max uvw to the grid i have setted up in photoshop. As the 3D max grid goes from 0 to 1 and i had it setted up to 32 in photoshop i thought about using this equation for finding the right value: 1024 32 1 x So x is 0.03125, and here comes the problem. In max grid settings i…
I am trying to use UV snap shot in Maya to export an image of UV map. But for some reason, the snap shot area always remain 1:1 (X : Y) ratio. Here is the UV exported file... And this is the screen shot of UV editor. It doesn't matter what I change... UV range... entire range... or User defined (in this case, I use U -1 to…
So i wanted to practice my textures and i thought a good way to do this was to model something around me ( so i have all the assets to do the work). So i modeled my chair i use at my desk :) It isn't 1:1 of course (because i'm lazy) but i think it's close enough. The quality of the seat compared to the rest is quite…
Fan Art - Here are some models in engine i did for personal practice, each has a highp projection (Will post later). Would really like your input on the models and composition of the page layout, hope you like em! Drone Sword, unfolds from underneith your kitchen cubbard to blast away menacing mice!. All on single…