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Zbrush Zscript to deform Mesh on an axis based on height value

Shadespirit
polycounter lvl 4
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Shadespirit polycounter lvl 4
Hello,
I could really use some help with Zscripts if anyone has the time and would be kind to help me. It would be a great help even if you could only tell me if it's doable, thanks in advance.
I want to deform (move) a pillar (vertical cylinder per say) in a certain axis given height information (Y axis) and time, and store it into a morph target or a blendshape for educational reasons. Something like this:
inputs = Y and time
output = X,Z  (all vertices on the same height get same deformation)
time | Y (height) | X axis (deform) | Z axis (deform)
0.1  |  0.01         | -0.2                  | -1.025
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