Hello,
I could really use some help with Zscripts if anyone has the time and would be kind to help me. It would be a great help even if you could only tell me if it's doable, thanks in advance.
I want to deform (move) a pillar (vertical cylinder per say) in a certain axis given height information (Y axis) and time, and store it into a morph target or a blendshape for educational reasons. Something like this:
inputs = Y and time
output = X,Z (all vertices on the same height get same deformation)
time | Y (height) | X axis (deform) | Z axis (deform)
0.1 | 0.01 | -0.2 | -1.025