Long story short, I'm trying to key the rotation of a point helper. I am trying to have it spin around it's local z axis while it's tilted with an angle in x and/or y axis. Everything looks fine when I manually rotate things around, but when I play back, it will keep spinning in world z axis. I even tried to use track view to key it so that x and y axis is flat lined but even that failed me. I do not understand at all what is going on. Is curve editor controling the world axis or the local axis. If it's world axis, is there a way to key local axis rotation? Thanks in advance.
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Here's a vid explaining what's going on http://www.guerrillacg.org/home/3d-rigging/the-rotation-problem