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weird rotation keying problem in Max

Krisonrik
polycounter lvl 17
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Krisonrik polycounter lvl 17
Long story short, I'm trying to key the rotation of a point helper. I am trying to have it spin around it's local z axis while it's tilted with an angle in x and/or y axis. Everything looks fine when I manually rotate things around, but when I play back, it will keep spinning in world z axis. I even tried to use track view to key it so that x and y axis is flat lined but even that failed me. I do not understand at all what is going on. Is curve editor controling the world axis or the local axis. If it's world axis, is there a way to key local axis rotation? Thanks in advance.

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