Hello everyone
!
I have a problem, that is bother me a lot of time.
I making game, and need fixed "texture size" for all models. I mean i need UV map size references to model size. So if i unwrap smaller cube for example i will get smaller UV than if i unwrap bigger one. And what is important i need fixed size, so i can for example set that polygon 1 x 1 is 16 x 16 pixel on the texture for all unwraps and all models.
Don't know how to google it right, can't solve this for weeks
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I hope you understand my poor English! Thanks in advance.
Replies
If you need the texel density to be exactly the same I can only think of a more or less cumbersome way: unwrap all your meshes as a single object. Then use the 'average island scale' function. The texel density for each UV island is going to be the same then.
For both cases, you might get a problem with threedimensional forms that can only be unwrapped to be twodimensional with stretching if you dont add more UV seams. You might have to add more seams than normally necessary to eliminate this kind of stretching.
For further help, it might be helpful to know what exactly you are trying to do.
Either way thanks for your answer. Ye it will be kinda like it, but i'm want to just right parameter like 1 in blender is 16 pixels and everything will unwrap like this. It will be so much time saver for me.
PE causes