Posted a WIP of this earlier in the WAYWO thread. This is a model that I'm working on for my portfolio and for a small UDK game (Sky Soldiers). I wanted to keep everything as efficient as possible and stay within a 2048² texture space. Right now I'm using less than that, but I still have to add some unique details here and…
Hey guys, I've been workking on a enironment in UDK for a couple of weeks but im definitly lacking ideas and inspiration. I dont have any concepts in particular and im stuck cause I dont know what can I add interresting on this level. If you could give me ideas or draw me some quick sketches or paintover it would be very…
Hi,guys! I have a question.I'm currently making a game for a course project with UDK in the uni. I'm still on the prototype stage. The idea if the game is very simple- the player should be pushing boxes in a labyrinth much like Sokoban and put them on special markers in the level. Each box has different color like…
d1ver: Thanks mate, appreciate it. don't worry I'm pumped to finish it :) ENODMI: *points to topic title* It's in Unreal Engine 3, UDK doeseph: Thanks! Here's the wires in UDK at the moment.. Kind of confusing but works ok. Triangle count for everything including sky, planets etc. at the moment is at 67,700 tris
ok so i've made some modular pieces, and now i'm starting to build the building . but once i start to stack them weather i be side by side or on top of each other you can see the outlines of the shapes. i've spent ALL day making sure that every diffuse normal and specular map tiles. and it still happens... anyone know what…
Hey, So my last environment got deleted by UDK after it decided to overwrite it with the new one, so I started a new environment. I am planning on having a few rooms in this along with some hallways (Lab, Specimen , apartment rooms) and this is what I have so far: A few of those rooms have the same panels and floors for…
Hey guys, so I feel like there hasnt been enough Deus Ex environments recently ;) So thought I would give one ago :poly136: I am doing a scene David Sarifs office and the reception area in UDK. Ive tried to get a middle ground with the concept and the actual in-game scene, which ive posted :) Its currently a W.I.P, I…
Latest Hey Polycount This is my final year project at uni and hopefully a major portfolio piece. Going to be making a Sci Fi lab environment in UDK so thought I should get posting about it here too as I am just starting to get into full production. Very much inspired by Halo Reach/4, Deus EX and a couple of really nice…
Hey guys. This is my first post. I'd like some advise on this level in udk. It's set in the evening hours, around 8-9pm. Evening references are hard for me to find so maybe some of you with very good eyes could give me some help. The level is still a WIP. no windows, no doors, etc yet. I'm making more assets to break up…
Hi everyone, Since I got access to the UE 4 beta I've been itching to try it out. To that end I've ported over some UDK assets for a small scene. It's mostly to try out UE 4's features but also practising composition, lighting and post so to that end, all feedback is welcome! It's a very loose adaptation of this piece of…