Hi everyone,
Since I got access to the UE 4 beta I've been itching to try it out. To that end I've ported over some UDK assets for a small scene.
It's mostly to try out UE 4's features but also practising
composition, lighting and post so to that end,
all feedback is welcome!
It's a very loose adaptation of this piece of concept art by Ben Shafer:
Not required to really look like the concept art, I've made it a lot more saturated since I prefer it that way but if you disagree do tell me! all feedback welcome!
Replies
I feel UDK here and not UE4. I know you exported it from UDK to UE4, but you aren't taking advantage of Physical based rendering.
Here's documentation https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/index.html
First:
Reverse engineered the new layered material system and replaced the original pillar material on the left with a vertex painted moss / stone version on the right.
And up close:
Keep it up!
Almost looks like I cheated and am comparing diffuse vs material but that's not the case, these two are the actual material snapshots:
so left the default/old Ivy material and right the improved version.
No PP.
PP 1
PP 2
PP3
PP4
Looking good
By mushy rocks you mean ill defined edges or "meat looking" because yeah they suffer a bit from both atm I think.
Ground textures being blurry: all of them, the shadows? the mud?
Nice progress so far!
The first thing I've noticed that your work in comparison with the concept art lacks those hanging, vertical things from the trees. Also, the tree on the right side of the building could add a bit more to the entire look.
Really awesome work! Keep it up