Posted a WIP of this earlier in the WAYWO thread.
This is a model that I'm working on for my portfolio and for a small UDK game (Sky Soldiers).
I wanted to keep everything as efficient as possible and stay within a 2048² texture space. Right now I'm using less than that, but I still have to add some unique details here and there.
The top part of the building is almost finished. Biggest pain in the ass so far was getting all the lightmaps to work correctly and not mip out to soon.
The textures themselves are still very WIP, especially for the bottom part.
Anyways, here are a couple of night shots, still need to tweak the lighting more, and add extra spotlights. I'm also going to make a day shot at the end.
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and here's a picture of the real thing: http://0.tqn.com/d/manhattan/1/0/n/V/IMG_7241.JPG
@ haiddasalami: All of the windows are one texture. I just offset the UV's of the windows so that some of them are lit (controlled by the alpha channel). In the same way I can control the height of the blinds for each window individually:
I'm Almost at the bottom:
I admire the art-deco styling around the windows, which I'd imagine took some time to produce.
My only real criticism is the way you can present this. Maybe building up a few tower blocks to surround it with in the distance (these could even be fairly low poly etc, and then use dof to blur them) and I bet it would improve the final image overall for presentation.
I might even add some roads if time permits, but I don't have that much time to work on it anymore.
@polygonfreak: I'll post wires later
Day:
Night:
I'm guessing post-processing.
@popngear: The DOF is from UDK, I'll try to tweak some values
Thank you sir, I have been trying to remember that link for some time.