Hi,guys! I have a question.I'm currently making a game for a course project with UDK in the uni. I'm still on the prototype stage.
The idea if the game is very simple- the player should be pushing boxes in a labyrinth much like Sokoban and put them on special markers in the level. Each box has different color like red,blue,green etc. and must be placed on these marked places.For example red box on red marker.
The question is that I don't know how to implement the situation where a box is placed on the wrong marker - red box on blue for example and so on.
Is is possible to check somehow the position of the box(it is a static mesh) and how? Can I use the name of the static mesh or there is something else?
Thanks in advance!
Replies
you can either do that in uscript, creating different classes for different boxes, or do it all in kismet, associating a specific variable with each box and, when the triggers event is executed, check which variable that box represents.
I think it should be possible to do it without writing UScript code, completely in kismet