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Hey Polycount
This is my final year project at uni and hopefully a major portfolio piece. Going to be making a Sci Fi lab environment in UDK so thought I should get posting about it here too as I am just starting to get into full production.
Very much inspired by Halo Reach/4, Deus EX and a couple of really nice environments I saw on here.
For now here is my moodboards/sketch up layouts and I will hopefully get some actual art posted up here over the next few days.
Cheers
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Started with a simple floor piece baked a high poly for all the major edges and then added smaller shapes and details with nDo2.
Thanks. Cheers for the advice, will do!
Work on your structure shapes, segments and how they will flow into each other. From there you can decide where to use specific textures, tiled textures and where you can reuse and where you need to create trims etc. Which will let you plan your textures alot more.
Not to mention, you might want to put in some early lighting. Could be a simple directional light (for your sun/moon) A couple of ambient lights to bring out the contrast of the shapes.
Don't be afraid of putting time into your block out. You'll have a benefit of setting a detail level of your textures much easier once your structures are on place.
Good luck!
Hey Sam.
I think you are right thanks for the advice I will spend a bit more time on the block out and getting some early lighting in to define the style of the environment a bit more.
Thanks!
Posted a some shots of a few highpoly assets below too. Planning to add a lot more detail to them all in nDo2 once I have baked out the lowpolys.
Also Some ideas for the large scanner that will be in the lab. I really want to focus on some of the major lab assets now and the artifact, the scanner being one of them.
http://i.imgur.com/RSMMeIf.jpg
http://i.imgur.com/TTa6A3z.jpg
Concepts from the art of Mass Effect and Halo 4
So I went back to this Concept from Halo Reach that I had looked at way back went I started and decided to follow its layout.
Still gona have the hallway area though less focus on it now and I feel like the lab is smaller but now at the center of things so I can spent a lot more time making it look awesome.
So anyway here is a blockout of the new lab