Intro Hi, Name is James, this is my first forum post on polycount however this is an example of my work the considerations I had gone through to create a Character to be taken into the UDK engine. The final result of the project will be a functional character for a fighting game, rigged and presented. To note this is one…
Hey all! We (Gavin and Jamie) have started a small side project as a way to learn new skills, give purpose to our personal work, and generally explore ideas. We have been actively posting on social media about our progress and/or experiments and figured a home for all of them may be a good idea so we can elaborate and have…
Hey guys, just going to use this thread as a dump for any 3d assets that I develop for my current game. The game has no name at the moment. I can give you an idea as to how it'll look and play by telling you that it is similar to Sim City, but in space :) I have been programming away for days, trying to create a…
Just couple pics & concepts I like from the upcoming game I am VEERY MUCH hyped for - it already has more than $7M of budget and 115 000+ registered supporters, not bad for PvP MMO kickstarted last March. As seasons go by, it's worlds are slowly devoured by thing called The Hunger - the end of winter marks the end of the…
Hi! My beast is going to be a mixture of inspirations from different movies, series that I enjoyed. Backstory summary: He is going to be a bastard of an extraterrestrial race and humans. In a world where it wasn't allowed for civilians to contact with the visitors, a relationship between them was the biggest taboo. There…
Good day, My favorite part about the beast character is that it is often labeled as a horrific monster, but is in fact anything but a beast. It is not a monster, but a gentle creature who is hunted for what mankind perceives it to be. It is locked away and feared for what it looks like, or for what it may have done in the…
Hi there everyone ! First time here and I have to say I'm a little bit overwhelmed by the stuff you guys and gals do :) Up until now I've only dwelled in modding for C&C Renegade (late Westwood's only FPS in the franchise) and decided I wouldn't want all this experience to go to waste but instead capitalize it, refine it…
Inspired from the great gaming classics Super Mario World, Mega Man and Contra, here comes Boost Cannon, an all-new action-packed 2D platforming game! This colorful game lets players travel through interactive worlds while swiftly dodging the attacks of innumerable enemies. Use wisely the four vastly different weapons you…
My focus this summer is going to be building a portfolio, and I'm going to really really need your help. I was hoping for some more personal feedback rather than general advice. On the dawn of my 24th birthday last week, I've been really thinking hard about applying myself and getting out there into the industry. I've been…
Hi folks, ex-pro game developer here. I've worked for AAA dev houses before, but now I just develop my own random ideas, true to the old-school garage-development ideals. Right now I'm working on a space simulation for Oculus Rift with a procedural universe. The space outside the ship looks great, but my structures and…