Yes you can However, the see what you get effect is missing. You really have no feedback how metallic or roughness behave in your work. Since not only do you not get the feedback of the maps, you also don't get the feedback of different light conditions or even just the surface. So yeah you can and Quixel, i think, still…
Hi folks, finally, I complete my pack. You can access the video containing the highlights, so please, have fun! Video preview: https://youtu.be/vkZXnj2-5tgProduct Link: https://www.artstation.com/a/7088305 Accompanies:104 .TIFs104 .PSDsVDM Zbrush - Separated by CategoriesTutorial How to use in Substance PainterTutorial How…
Hi there, I am currently getting used to Blender and I'm experimenting with baking high poly to low poly using Substance Designer. For testing purposes I just made a simple cube, then beveled the edges on the high poly by a lot to get a smooth normal, but I keep getting weird seams. Here are my seams and hard edges set in…
I'm just going to go ahead and re-do this thread due to the fact that the original one just showed how very uninformed I was when it came to baking. I really want to learn this leg of the texturing process and for whatever reason, it's been tough getting over the hump. Anyways, I'm trying to bake out a car in Substance…
Guys, yesterday I posted an open letter to all 3D artists : http://www.allegorithmic.com/community/blog/open-letter-3d-artists In short: publicly saying that you master Substance can help you. And if you send us your CV we can point dev studios to you more easily. Sincerely, S
Not a long time ago i was working on project where i needed a lot of simple, but not standart alpha stamps. So i was making them in Photoshop and it was not so good expirience. Constantly bouncing between two softwares if i need to make slight adjustments. Create alpha in PS. Save. Re-import. Apply. Realize that i need…
Hello! I am new to substance painter. So I did what everyone who doesn't know how to do something......youtube tutorials. I have been having problems, I looked at tutorials, but my 3D object seems to be messing up, so I can't continue the tutorial on texturing. I am showing you my process to see what I might be doing…
Hi people. I have these models: And I want to do the Normal Map and AO in Substance Painter. The first model looks like this after the baking: And this is the result with the second model: I can correct the problem in the frontal faces increasing the "Max Frontal/Rear Distance" on the Baking options. But that cause errors…
hello everyone so i had this issue when i try to bake the model i seem to have an issue with the normal map always, im not sure why, the model have multiple parts and it all named with suffix _low for lowpoly parts and _high for highpoly parts the normal map bleeds on certain parts on the model even if i use match by name…
Hello all. I'm working in Substance Designer 5 to create a brick material. Problem: Grout color will not show up in 3D viewer even though Base Color shows the grout color correctly. Pictures: The picture of the Base Color texture is the final output of the Base Color. Other channels I'm using: Base Color, Roughness,…