Hello!
I am new to substance painter. So I did what everyone who doesn't know how to do something......youtube tutorials. I have been having problems, I looked at tutorials, but my 3D object seems to be messing up, so I can't continue the tutorial on texturing. I am showing you my process to see what I might be doing wrong.
First I put all my maps inside the new project along with my Low Poly
![Image: https://us.v-cdn.net/5021068/uploads/editor/b2/9bfbh4uh4oc6.png](https://us.v-cdn.net/5021068/uploads/editor/b2/9bfbh4uh4oc6.png)
Then click OK,
![Image: https://us.v-cdn.net/5021068/uploads/editor/gu/owtxi8j1t336.png](https://us.v-cdn.net/5021068/uploads/editor/gu/owtxi8j1t336.png)
These are my maps
![Image: https://us.v-cdn.net/5021068/uploads/editor/4a/qbhptjui6vvd.png](https://us.v-cdn.net/5021068/uploads/editor/4a/qbhptjui6vvd.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/mn/27q43sgrf39g.png](https://us.v-cdn.net/5021068/uploads/editor/mn/27q43sgrf39g.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/67/3bz2i0gh13b8.png](https://us.v-cdn.net/5021068/uploads/editor/67/3bz2i0gh13b8.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/5k/dikrhi6vwfa4.png](https://us.v-cdn.net/5021068/uploads/editor/5k/dikrhi6vwfa4.png)
Plugged in my maps and everything seems ok,
![Image: https://us.v-cdn.net/5021068/uploads/editor/3i/5m6ojwlbq4g2.png](https://us.v-cdn.net/5021068/uploads/editor/3i/5m6ojwlbq4g2.png)
Until I rotate to the back.
![Image: https://us.v-cdn.net/5021068/uploads/editor/tu/kgcy89b7aata.png](https://us.v-cdn.net/5021068/uploads/editor/tu/kgcy89b7aata.png)
The bolts of the back are inverted.
![Image: https://us.v-cdn.net/5021068/uploads/editor/1z/nue49vgp78ub.png](https://us.v-cdn.net/5021068/uploads/editor/1z/nue49vgp78ub.png)
So I thought my maps were wrong so I checked and put them inside Marmoset
![Image: https://us.v-cdn.net/5021068/uploads/editor/da/ebqmkaskd2wi.png](https://us.v-cdn.net/5021068/uploads/editor/da/ebqmkaskd2wi.png)
But the backside of the mailbox looked fine.
I just want to solve this issue, so I can continue to start texturing.
-Thank you!
-Mymomhatesgames
Replies
Edit: I can see one bolt that is skewing - this is when you don't have low poly geometry near to high poly detail and as a result the bake isn't projecting the detail properly.
http://polycount.com/discussion/147227/skew-you-buddy-making-sense-of-skewed-normal-map-details
Not something that will solve your problem unfortunately, but another quirk in the baking process you should take note of.