FINISHED <3 ---> https://www.artstation.com/artwork/0XlbR4 Hey everyone, I am working on a dry mud/soil material right now. I would really like some feedback about the height and normals. I will also post the normal and height map here so you can have a look at it! Really appreciate it!
Just a shot in the dark here, anyone know how to make good transparent materials in Blender's Cycles? I want it to be pretty much totally invisible aside from the specular highlights. This is probably not the ideal place to ask but I've not had good luck elsewhere. In fact some mod should probably move this to a different…
is it a bug? drag and drop a directx material to a new slot, the shader goes over but all the textures do not! damn it all! maybe this is not crucial, but a tad annoying as i keep habitually doing it! anyone else notice this or have a workaround?
Sup guys, i have some trouble in SD with my plane. For example my plane is very glossy. I can try changing material but it doesnt work for me, can u help me ? Cheers B)
Whenever I create a new material, the final node has some stuff with white text while the other stuff is grayed out. How do I activate the grayed out options? See what I mean....
Is there a way i could set up my materials so that i can pack up my project folder, take it anywhere on any other computer, and open it and the textures would be located properly, even if the root directory is different or the drive initial is different?
Hi! I am an Environment Artist with over 2 years of experience working in games and metaverse industry. Comfortable with modular kits, procedural materials creation in Substance Designer, enjoy foliage modeling and organic sculpting. Looking for freelance. TECHNICALUnreal Engine | Unity | Maya | ZBrush | Substance Painter…
Okay, did this. Also: * Gave to the main drive C: 65 Gb additional space. * Installed Photoshop CS 6 * Disabled "Enable fast processing" checkbox. * Ordered wire type 5e cable, to have wired connection to the internet instead of Wi-Fi. This must stabilize any package loss. At opening Smart Materials library, each Material…