Hi!
I am an Environment Artist with over 2 years of experience working in games and metaverse industry. Comfortable with modular kits, procedural materials creation in Substance Designer, enjoy foliage modeling and organic sculpting. Looking for freelance.
TECHNICAL
Unreal Engine | Unity | Maya | ZBrush | Substance Painter | Substance Designer
SpeedTree | Gaea | Marmoset | Photoshop | DaVinci Resolve | Blender | 3ds Max
- Create 3D game assets such as buildings, props, and vegetation
- 3D Modeling - High poly/Low poly/Sub-div/Sculpting
- Texturing - Tile, Trims, Unique
- Highly efficient UV layout experience using a UDIM workflow
- Design and implement environment art assets into game engine
- Create and maintain environment art asset library
- Work with game designers to create and implement environment art assets
- Collaborate with other artists to ensure art assets are consistent with the game’s art style
- Troubleshoot and debug environment art assets
- Optimize environment art assets for performance
CONTACT
ArtStation: https://www.artstation.com/lumits
LinkedIn: http://www.linkedin.com/in/evgeniylee
Email: leevg96@gmail.com