Home Technical Talk

max 2010 material editor bug

cw
polycounter lvl 17
Offline / Send Message
cw polycounter lvl 17
is it a bug?

drag and drop a directx material to a new slot, the shader goes over but all the textures do not! damn it all!

maybe this is not crucial, but a tad annoying as i keep habitually doing it!

anyone else notice this or have a workaround?

Replies

  • Mark Dygert
    Probably a bug, just tried it out, happens to me too. Doesn't matter what kind of FX file is loaded, the maps drop every time unless the maps are saved into the FX file. But then it only loads those maps, if I switch them out it loads the defaults. Totally useless...

    Saving it to a material library also gets rid of all the maps.

    Hope they fix it.
  • cw
    Offline / Send Message
    cw polycounter lvl 17
    damn! i'm glad it is not just me, but sad that it is a bug for everyone. :(


    I'll probably script a copy/paste function if it gets too annoying..

    cheers for testing vig.
Sign In or Register to comment.