Attempting to make a full environment as part of an assignment: Environment is a big desert that is split in half by a scar of corrupted crystal and energy, One side, protected by an enshrined tree is overgrown with nature. The other side is a harsh desert with crackling electric sand and periodic lightning strikes. Going…
I was wondering if anyone can recommend some (affordable) software to procedurally generate and render environments such as mountains, lakes, martian landscapes, etc. I basically need to generate a skybox (6 textures that map inside a cube) and am looking for software that can both generate and render the environments and…
We're gearing up to start a brand new environment art challenge here at Polycount. Over in the General Discussion forum is a poll where you can choose from one of three choices for the next environment art challenge. Head on over and cast your vote - the challenge begins Friday, August 27th! The poll closes Friday, August…
I've seen lots of article、tutorial、video about how to create environment , but it's all about general building 、walls、....etc when it comes to a environment after disaster like ruins I don't know what to do . In tomb raider there're lots of broken wall or wood,ground with a hole,ceiling or roof collapse,even dent in a car.…
Hey PolyCount Been lurking for a while and figured I would take the mask off and start a thread. Well this is my first real attempt at an environment. Im gonna try and block this out with the Tiki head as the center piece and then take it into zbrush for details bake to normals yadda yadda Maybe someone can help me with…
So I just finished importing my Alien Environment I modeled and texture from this summer into Unreal. I did the lighting and everything, and I just wanted to get all of your opinions. It's not really supposed to be a full on level, I may add to it later, but for now it is just a small environment/corridor which I wanted to…
We're looking for an Environment Artist who is proficient in Unity. must have experience with Nature environments as well as be able to produce high-quality Hard Surface Assets that are optimized for VR should be able to produce LODs and has a good understanding of working with VR Projects. Email: jobs@next-gendreams3d.com
Hey everyone, I'm having an absolute nightmare right now. So I've been heavily avoiding creating environments for a very very long time... the few I've done recently have been so lucky because it's somewhat avoided the issues I'm about to state but I've reached an impasse and desperately need reassurance/reeducating on how…
I took part in the Artstation Challenge for real-time Game Environment creation. Here Screenshots of the Game Environment. My Artstaion Profile for More Artworks - https://www.artstation.com/souravkumar Thanks for stopping by, see you soon.
Hello, My name is Bryan Panting. I have been working as an Environment Artist for over fourteen years now. I am currently looking for any kind of environment/prop work. Please check out my website, and if you have any questions don't hesitate to ask. Thank you http://bpanting3d.squarespace.com/ bpanting75@gmail.com