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[WIP] [UE4] Corrupted Oasis Environment

polycounter lvl 7
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Druwed polycounter lvl 7
Attempting to make a full environment as part of an assignment:
Environment is a big desert that is split in half by a scar of corrupted crystal and energy,
One side, protected by an enshrined tree is overgrown with nature.
The other side is a harsh desert with crackling electric sand and periodic lightning strikes.  
Going to Render this using Unreal Engine.

Here are some moodboards i made to nail down the style/approach.





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