My typical workflow in toolbag as a newbie. 1. use default skylight2. add sky light by LMB on the light editor3. the light will become "Sky Light 1" and;Type: Directional Cast Shadows On by defaultContact Refinement Off by default my problem was the additional sky light 1 has no effect on my object until i turn off the…
Hello, So I am texturing a vehicle with DDO, I am running into the issue of when I want to paint on small details my paint is spilling to other parts of the mesh as most of it is part of the same color ID. Its managed to get in spots I can't even erase in the 3D viewer, and when I erase them on my texture sheet just on the…
Hey there. I'm having an issue in Maya to do with normals/edge smoothing. When baking the normal with edges set to face, the normal comes out fine. But as soon as i smooth edges i start to get horrible artifacts in the baked normal. (Big curved line in the middle of the face) Here is a screenshot of the baked normal in…
So, I know that DDO makes Curvature map from Tangent Normal map, but what about Object Space Normal? Is there a way to make curvature from such map in Photoshop manually?
Hello, so I got this piece in Zbrush imported from Blender with perfect array modifier and the problem is that radial symmetry seems to not work correctly? Here I tried to sculpt on edges and result is not the same everywhere. I have mirror symmetry and local symmetry turned on, tried different combinations, google didnt…
This happens with every version of Max I have ever had. Windows 10, SP3 and have disabled windows ink on my tablet which helps some. However, even trying to drag up a cube in the viewport wont work. Also clicking in the stack has no effect. Anyone have advice? Cheerio PS. Wierd. Just did a restaet and everything is in…
Maya 2017 has jacked up windows. The UV editor opens across both my monitors, with the majority of the space being the tool box and not the viewport where you actually UV. It's annoying as all hell. Does anyone have a script to fix this, or can help me make one? The script just needs to open the UV editor with a set scale…
I've tried turning off sRGB and changing the compression settings to Mask. To export I used Substance Painter's UE4 default Export that uses a RMA. For reference this is how the model looks in Sketchfab (It's not 100% Accurate but decent) https://skfb.ly/6BtTq help please :c
Trying to load shaderfx .sfx file using maxscript, but max loads some sort of default instead. I can import my file manually from shaderfx editor so the .sfx file itself is not the problem it seems. Doesn't work even when I read the file into variable and assign it to .shaderfxgraph. Heck, I copied the whole thing into…