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Substance Painter to UE4 textures look flat *Solved*

Lopiky
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Lopiky polycounter lvl 2
I've tried turning off sRGB and changing the compression settings to Mask. To export I used Substance Painter's UE4 default Export that uses a RMA.
For reference this is how the model looks in Sketchfab (It's not 100% Accurate but decent) https://skfb.ly/6BtTq help please :c

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  • Lopiky
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    Lopiky polycounter lvl 2
    Figured it out! It wasn't a RMA textured as I believed (I only thought it was cause that what I read) it was a ORM texture, Ambient Occlusion = RED Roughness = GREEN Metallic = BLUE (Leaving the compression as imported and set to linear color works the best)
    Now it looks perfect :D 
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