Hey there. I'm having an issue in Maya to do with normals/edge smoothing.
When baking the normal with edges set to face, the normal comes out fine. But as soon as i smooth edges i start to get horrible artifacts in the baked normal. (Big curved line in the middle of the face) Here is a screenshot of the baked normal in marmoset and my UVs. I cant see any problems with UV stretching or anything along those lines. It seems to be something to do with maya normals and I have tried reversing/set to face etc.
Thanks in advance for any help
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