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Solved: DDO Paint Spilling

polycounter lvl 2
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JustinW3D polycounter lvl 2
Hello,

So I am texturing a vehicle with DDO, I am running into the issue of when I want to paint on small details my paint is spilling to other parts of the mesh as most of it is part of the same color ID. Its managed to get in spots I can't even erase in the 3D viewer, and when I erase them on my texture sheet just on the photoshop layer they just re-appear after saving or re-opening the file.

I am using clean layers, and masking the colors in.

Unfortunately I cannot share the file as its for work.

Replies

  • Synaesthesia
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    Synaesthesia polycounter
    Adjust the proximity slider until this behavior stops. If that doesn't fix it, you'll need to export the model again with the smaller components moved further away from their original position.

    If you're erasing DynaMasks in Photoshop but then opening them up for editing again, DDO will revert back to the old mask. You need to specifically instruct it to remove that part by using the Paint Mask in Photoshop option at the bottom of DynaMask.
  • JustinW3D
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    JustinW3D polycounter lvl 2
    Proximity seems to have done the trick, I guess I had it in the wrong direction. Thank you!
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