Greetings everyone! I'm a programmer and I've been trying to learn 3D for about a week now, I have been following a tutorial but I'm stuck at the baking part. For some reason I can't bake this mesh, only one part of the mesh gets skewed, and I'm struggling to figure out why. Everything else is baking smoothly, and after 2…
As per my normal workflow, I modelled a character in Zbrush, then took it into Maya for retop. Once the low poly was made, I then textured in Substance painter2. All well and done. Then as I normally would do (because I just don't get posing in Maya just yet) I took the low poly into Zbrush again, and posed it. Aaand then…
Hi guys, forgive me if this should be in general discussion - wasn't quite sure where it fits best. So I've been trying to do some research on this issue but haven't come up with many (any?) relevant results. I'm a Maya user, but I just grabbed a student version of 3DS Max 2017 and I'm having some problems within the…
I'm currently working on an AK-47 from Finland, I've modelled it and exported it to NDO, there I made my Normal adjustments and everything went fine. Then I import my model in DDO, place in my Color ID map + the normals I just made in NDO. Everything seems to be loading just fine, but when I hold 'C' to use my Color ID's…
Hey guys today I tried creating a new project in DDO. I created my material ID maps like I always do. first by taking a UV snapshot and filling it in, in PS. The edges are 100% hard until I import them into DDO. I tried exporting it as a JPG, PNG, TGA, TIFF and the same thing happens all the time. White and black…
Im wondering if anyone has experienced this, or knows a way to fix it. I have a project in DDO, been roughing it in with 3DO for feedback. I want to move to Toolbag2 to finalize, ideally employing cross-app mode. What I have found is if I export my maps with the Toolbag 2 calibration settings, the Albedo gets significantly…
Solved. I ended up needing to start by installing mental ray for EX2, then go to C:\Autodesk\setup.exe. NOW you can install mental ray for EXT2-SP2. Next you'll need to go to the new folder C:\Program files\Autodesk\mentalrayForMaya2016.5\plug-ins and copy the Mayatomr.mll Now go to…
I currently own an NDO license, which I purchased way back before the full Quixel suite existed. I was about to purchase DDO to complete the suite, when I saw the announcement for 2.0 and now Im confused. The new tools in 2.0 look amazing, and I read that existing users will get the upgrade for free. So my question is: if…
Hey guys, since you introduced the option to flip the y channel of a normal map when importing it into dDo, it has never been working! Tried it again just now with 1.6 and get no luck. Strange thing is...while it renders the base...the normal is visible for half a second on screen and looks flipped correctly. But in 3Do it…
Hey all, I am working in unreal 5.4.4 and have the current error message with Nanite. I have nanite disabled in project settings → render tab. I also have raytracing and lumen disabled as I have no need for those in my current project. I checked all my models, material and blueprints and didn’t see nanite enabled on any of…