Im wondering if anyone has experienced this, or knows a way to fix it.
I have a project in DDO, been roughing it in with 3DO for feedback. I want to move to Toolbag2 to finalize, ideally employing cross-app mode.
What I have found is if I export my maps with the Toolbag 2 calibration settings, the Albedo gets significantly brightened and washed out. Other maps (spec, gloss, AO) come through pretty much as they were in photoshop.
I tested it with a very simple set up just to be sure.
My project had a solid color fill in Diffuse that was:
RGB-53,30,211 HSB-257,73,44
After export using Marmoset 2 Calib setting Values were:
RGB-109-64-190 HSB-261,66,75
First try I had begun the project with standard Bi-Ph calib. But I also repeated the process beginning the project with toolbag calib selected. Same results in both cases.
Has anyone else seen this? Have you come up with a solution? Did you discover a flaw in your work flow that perhaps I need to correct as well?
Thanks!
Toof
Replies
Ultimate would be the ability to load the same skymap in each. But this is good for the time being...
See it was operator error.