Hey guys today I tried creating a new project in DDO. I created my material ID maps like I always do. first by taking a UV snapshot and filling it in, in PS. The edges are 100% hard until I import them into DDO. I tried exporting it as a JPG, PNG, TGA, TIFF and the same thing happens all the time. White and black background don't change it. Neither does having a transparent background. Whats going on? I have a Uni assessment in for Wednesday so this really needs fixing... Cheers guys!
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If for some reason this issue continues, you can always take your IDs and turn them into masks using the technique I've described on page 16: https://www.artstation.com/artwork/oBWR4
You can also use the Blur function in the Material IDs rollout of DynaMask to add padding without reimporting or changing the original source textures.
You might be able to speed it up next time using the Blur function I mentioned earlier.