Hey all,
I am working in unreal 5.4.4 and have the current error message with Nanite.
I have nanite disabled in project settings → render tab.
I also have raytracing and lumen disabled as I have no need for those in my current project.
I checked all my models, material and blueprints and didn’t see nanite enabled on any of them.
I did some digging on the unreal forums and they mentioned in project
settings → description → d3d12 platform to enable sm5 (sm6 is already
enabled in 5.4.4).
I want to understand the how and why of those settings are and what
my solution would be if ticking both these boxes doesn’t solve the
issue.
I posted about this on Epic's forums as well but have yet to receive a reply.
Thanks in advance for the help!
