Hey guys, So I've been preparing an entry level portfolio. I started off with props while also learning substance designer. Then I really started getting into substance and thats what I've been doing lately. So the question is - Is it okay to have only substance work in your portfolio or the majority of your portfolio, or…
Can someone help me understand the use of all these complicated substances I keep seeing? For example, I saw one posted today of an egg carton with eggs. 100% pure substance. What’s the point of this? This would surely be thousands more polys once tessellated opposed to just modeling an egg carton and some eggs out. Not to…
Hello friends and Polycounters! I'm currently working on a project where I am using Substance Designer + Painter and Maya + Arnold. Things have been going smoothly thus far, but I've been having some issues trying to get PBR materials to look right in Maya. Specifically I've been having issues with Roughness and…
Hey guys, I did a search and couldn't find anything on this. I'm having a problem when I use Substance Painter in which my height maps are appearing a lot stronger in Substance Painter then in anything else. Here's what the height map looks like in Substance Painter And here's the same map in Marmoset Finally here is the…
Hi everyone I just wondering if I buy substance painter only on steam then buy "Substance Painter + Designer + B2M (Bundle)" another time,will it stay on the same price?and if if I buy the bundle will I get substance painter again? What if I buy substance painter 2019 on steam and buy the the bundle with 2020 version(if…
Hi everyone! I'm working on a stylized brick substance in designer for a game. However, when I import the substance into UE4, it looks completely wrong. Normals and substance in Designer: Normals in UE4: Look in UE4 when applied to an object: As you can see, they look totally different due to the distortion that's…
Hi all! This site was recommended to me a few weeks ago, only just got around to distilling my thoughts into a question, I hope someone can help. Over the last couple of years I have been making models to go into a Star Wars Galaxies Emu server. simple things, I used to use Tinkercad, pushing that through Blender and such.…
Restructuring this post a bit: all the scripts and templates are attached as a ZIP to this post. General instructions for all scripts: Requirements: * Photoshop * Quixel Suite * Substance Automation Toolkit * Substance Designer Instructions: 1. Create a folder where you want these files output. Im using…
Well I wanted to check my gun In Toolbag and some parts that where duplicated turned inside out like the normals where reversed but they aren't. a friend later said maybe unlocking the normals might work .. did neither I have no idea what else I could do. I also tryed reversing but that turns the mesh in maya black and in…
Hey all, for the upcoming period I want to practice substance and my texturing process in general , the idea is to spend a little more time on each substance/texture then I normally would but do it more conscious and see where I can improve and what it is I am actually doing to the texture , I chose to do this mostly in…