Hi everyone!
I'm working on a stylized brick substance in designer for a game. However, when I import the substance into UE4, it looks completely wrong.
Normals and substance in Designer:
Normals in UE4:
Look in UE4 when applied to an object:
As you can see, they look totally different due to the distortion that's happening. I'm exporting the substance from designer as a '.sbsar,' but I'm not importing it any different than I would an environment piece (I'm just hitting 'import' and selecting the exported file). Could it be that I need to import it in a different way? I have the Substance plugin, I may just not be using it correctly.
Thanks!
Z
Replies
I personally don't know which nodes are affected by the 2 different engines though.