Hey guys,
So I've been preparing an entry level portfolio. I started off with props while also learning substance designer. Then I really started getting into substance and thats what I've been doing lately. So the question is -
Is it okay to have only substance work in your portfolio or the majority of your portfolio, or is it better to have a balanced amount of substances and props?
For reference -
Prop that I made :
https://www.artstation.com/artwork/y9QKRSubstances that I made :
https://polycount.com/discussion/204650/substance-designer-skill-improvement-threadI could really use some advice, to figure out if I am working in the right direction.
Thanks.
Replies
They're not mutually exclusive. As a prop artist, you can do a lot for the environment art pipeline if you can also generate substances.
To have props and then some Substances feels out of context. It would be much more compelling if they all relate to each other, ie. you created some Substance designer files to generate tiling textures to be used in your small diorama scene where your props are placed in.
I would imagine only experienced/senior texture and shading artist would only have substance designer work in their portfolio.
In terms of skill sets, an environment artist obviously needs a bunch of skills beyond those that a prop artist would need, while a good prop artist will be more skilled specifically at modeling and texturing than your typical environment artist. Also, in some studios, prop artist is a junior role, and new graduates work at that for a while before being trusted with full environments.
(As an aside, a common issue in new graduate's portfolios is that they're applying for environment art roles with a prop artist portfolio. If you're going for an environment art role, while it's fine to have some props in your portfolio, you need to have full environments front and center.)
Also,
Is it worth having some world machine terrains or some unreal engine vfx in the portfolio?
As an environment artist you are not going to be expected to create vfx or probably even worldmachine terrains, especially not as a junior. Your focus should 100% be on building well composed, fully fleshed out scenes.