While lowpoly style stuff continues to be prevalent to a degree, and isn't always related to hardware specs, you're severely limiting your marketability to potential employers by ignoring current generation content creation techniques. Getting a job in the industry is hard enough without putting artificial limits on what…
Hi I have this 3D mesh/fbx model with corresponding texture made from Pix4d that I have imported into 3DS max. The texture I think is exported as Unwrap uvw texture map. In the fbx model I have some buildings that have quite messy vertexes, so I want to delete the buildings out of the mesh (fbx model), then make some…
Hi, i did that before but i cant remember what i didd -.-. I want to extract a messh out of a combined/merged mesh as u can see i get this double sided boardered intersecting mesh out of the extraction. What i want and somehow did before is a preferable single mesh just like if ur extracting on a single mesh. I had this…
Hello guys, I'm pretty new at modelling stuff (read never done it in my life), and recently I decided I wanted to start creating levels for a game based on the UDK engine (Red Orchestra 2). For the people that don't know RO2, it is an FPS about the WW2 Eastern Front. The part about making the level in UDK is okay, I have…
I'm a bit frustrated! :poly127: I'm not sure how to explain this so I'll just tell you guys what I want to do... Here's the mesh. Now I want to open an image with an alpha background (hope I'm saying this right) And assign it to the mesh. I hope it's not too complicated. In Milkshape 3D it's very simple: All you have to do…
Hello, I have the same trouble here: I have a mesh that I have to paint as terrain. Here is the mesh. How can I do it? I googled and found only a plugin for sale that converts mesh into terrain. Right now I try to google multitexturing, but can't find good sources. Someone please help me... The only thing I need is to…
Hey! :blush: When i export my mesh from Unfold 3D, some parts of my mesh gets f*cked up. This is the original exported mesh from MODO: Everything is looking fantastic, or at least the smoothing is okay. :D And this is how the mesh looks like after exporting from Unfold 3D: Any solution for this?
What editor are you using to move the light around the Mesh? Is it in the static mesh one or the animation one? Also what type of mesh is this object is it a static mesh or a skeletal mesh?
Is there any mesh cut tool like Modo does for Maya? Has anyone scripted something like that without having to have the mesh capped like booleans need to? I mainly need a tool that I can get a mesh or a curve, or anything, and cut through the mesh, I know maya has the curve thing, but it would be great if by one click from…
Hello there- coming back at you with another question. I'm working on this character and have a REALLY hard time wrapping my head around how many separate meshes I want on the model? For example, I want to separate the belt and center-piece from the chest and the arms from the chest. Is it wrong to do so and cause issues…