Hey!
When i export my mesh from Unfold 3D, some parts of my mesh gets f*cked up.
This is the original exported mesh from MODO:
Everything is looking fantastic, or at least the smoothing is okay.
And this is how the mesh looks like after exporting from Unfold 3D:
Any solution for this?
Replies
Jut a simple automatic recalculation in MODO's GameTools:
I hope this was only a one-time issue.. i don't want to reimport - fix - reexport all of my models.
Thank you!
You might have just missed applying this object a vertex normal map. Modo generates normals in the viewport on the fly until you specifically bake the vertex normal map into the model. You can check if one exists in the Lists panel in the bottom right. That'll ensure the normals are on the model.