First personal model I've made with Maya. Still some work to do on him. I suppose I should do something about those ears. He's around 1600 polys with loops for lip syncing if I get around to it. I had a really nice looking high poly version that I'd done a run over with the artisan sculpt tool, but Maya decided to crash…
Hi! Is it possible to Import 4-5 Static Meshes that i have in the Maya Viewport to the UDK? When i Combine them ALL to one big mesh, the Lightmap sux, because theres overlapping... When i export every Mesh individually, the Lightmaps are nice, but the Pivots in UDK are bad and to arrange the meshes in UDK sucks :( For…
Hello I have a question about character retopology, do I need to smooth my model after retopology? Its because when I'm sending the model for texturing to Substance Painter, after baking my high poly model I still can see polygons from low poly. After smoothing my model I don't see any polygons but this is adding a lot…
Using Maya 2018 and exporting to Marmoset Toolbag 4 I am trying to figure out why the tangents in my graph editor will not export correctly. I make the splines so that they go into negative values on the blendshape node. This plays correctly in the Maya viewport, resulting in a squash and stretch. Upon export I receive…
Are you sure you tried looking I just googled maya bonus tools and it was the first result. If you go to the page scroll down and click the version right for your maya it'll take you to a page and ask you to register, after done that sign in and download. If the latest version doesn't work you just need to change the url a…
I've been actively coding again, writing tools for my students and fellow professionals and have several new FREE scripts for Maya that I think people will find useful, if not fun. I will post separately for each script, apologies in advance if this looks like spam, it's not. Tools aren't any good if they aren't being used…
Hello, I currently working on maya for doing my modeling. But this is a school project, I need to do a render in Max with material correctly set up. I use the fbx for exporting all my object with their materials. I get two problems : Problem 1 : Inverted normals/faces I have a wall which are invisible in max, but visible…
I am a Maya user want to start learning CryEngine. Is there a specific Maya to CryEngine tutorial that you can recommend? I am interested in model workflow. Thank you.
ladno ladno, nenado plakat vitaliy I've had my share of difficulties with it as I have never used it prior to this studio. It has it's modeling shortcomings but it definitely doesnt prevent good work. We've got a ton of Maya artists on these boards who do stellar work. Funny enough I've now made it a home modeling software…