Crytek worked so far very tight with 3dsMax which is why some specifc stuff like the bones for the palm trees and some other specific node or rigging stuff is fixed on 3dsMax specific objects and probably maxscripts to export those.
Maybe its a different story for just simple solid meshes but all other things are from what I have seen very specific.
No Maya export
As renderhjs said all the supporting docs are really 3dsMax aimed. XSI has a small amount of docs on it but very lean on the Maya front. Maya works well though using the openCollada exporter and assigning materials in the Sanbox Editor.
even epic had a past with max like the use of the 3dsMax specific format ASE (ASCI 3dsMax) export format for some stuff. Not sure how things stand these days but every time I see some background info from the developers its usually max that is involved as well.
Replies
Maybe its a different story for just simple solid meshes but all other things are from what I have seen very specific.
As renderhjs said all the supporting docs are really 3dsMax aimed. XSI has a small amount of docs on it but very lean on the Maya front. Maya works well though using the openCollada exporter and assigning materials in the Sanbox Editor.
http://seithcg.com/wordpress/?p=420