Using Maya 2018 and exporting to Marmoset Toolbag 4
I am trying to figure out why the tangents in my graph editor will not export correctly.
I make the splines so that they go into negative values on the blendshape node. This plays correctly in the Maya viewport, resulting in a squash and stretch.
Upon export I receive this warning. I believe its pointing directly to the problem but I'm not sure how to interpret it. The result in Toolbag is that the blendshapes play but only in the Positive values. I get the stretch, but no squash.
If it helps, here are my animation settings.
If anyone can help me I appreciate it very much. Thanks. I'm going to have to read maya docs in the meantime and try and figure out what some of this stuff means.
Replies
However this sounds like a limitation of FBX or that particular exporter.
What happens if you reimport the FBX back into Maya? I suspect the exported file itself is the problem, rather than Toolbag's importer.
As to why Alembic would support this: Alembic is a cached geometry file format that saves unique vertex data per frame, anything you can rig up will work with Alembic because it is agnostic to technique or feature set, it's just a simple dump of vertex data.