Hello,
I currently working on maya for doing my modeling. But this is a school project, I need to do a render in Max with material correctly set up.
I use the fbx for exporting all my object with their materials.
I get two problems :
Problem 1 : Inverted normals/faces![31fd0ce6528948b41eb0f9262bfdftt.jpg](http://uppix.net/b/a/2/31fd0ce6528948b41eb0f9262bfdftt.jpg)
![973b7d73d3605f56169b889b2ecadtt.jpg](http://uppix.net/3/7/3/973b7d73d3605f56169b889b2ecadtt.jpg)
I have a wall which are invisible in max, but visible in the render, why ?
It look fine in maya, and my normals are good... I don't understand...
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Problem 2 : No materials in max
My materials in maya are good, but they are not here in max :
![da6ff5c7d059bfbe1faa718e24aaett.jpg](http://uppix.net/7/d/f/da6ff5c7d059bfbe1faa718e24aaett.jpg)
What I don't understand is how 3Dsmax can show my materials without... materials ! O_o
My fbx options are the default settings.
Replies
Don't know what to call it off hand, the paint picker? pipette?
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For the invisible object : I tried the Tools > Align > Normal Align. No change.
I can pick the material, I can assign it on the mesh, but no change.
Problem fixed, it was a mistake from myself !
My paperwall shader in maya had an alpha channel. I didn't notice that at the beginning because Maya didn't showed it. I just redo my material and no more problem in Max.